![not a valid pgd file ppsspp not a valid pgd file ppsspp](https://wiki.batocera.org/_media/emulators:pcmanfm-dolphin.jpg)
- #NOT A VALID PGD FILE PPSSPP HOW TO#
- #NOT A VALID PGD FILE PPSSPP FULL#
- #NOT A VALID PGD FILE PPSSPP CODE#
I also haven't found anywhere the slightest indication that it works (such as a youtube video) not even one lousy screenshot on any forum. Has not worked for any of the games I tried. I honestly don't think you can do pointer scans in cheat engine for ppsspp games. I'm using cheat engine to add cheats to the gamecheats.ini file supplied by the emulator to read cheats as they are supposed to be in the game, and not utilizing cheat engine all the time.ĮDIT: I forgot to list the games in question (pick one):
![not a valid pgd file ppsspp not a valid pgd file ppsspp](https://user-images.githubusercontent.com/37503397/103845486-21314580-50d7-11eb-968f-6f1f2126238f.jpg)
#NOT A VALID PGD FILE PPSSPP FULL#
I guess I'm asking two questions in one: Is there a work around, and can you give me a full tutorial of this work around? However, I've read that after restarting the PPSSPP, the said address changes to another address, making the cheat no longer valid, even when loading save states. Now, a simple solution which would work in an ideal world is to hook cheat engine to PPSSPP and run cheats that way. When you take this and consider that you're dumping hundreds of ram dumps of every single frame, you could wind up with GBs or even TBs of data and not a single result.
![not a valid pgd file ppsspp not a valid pgd file ppsspp](https://user-images.githubusercontent.com/37503397/103845683-7ec59200-50d7-11eb-8a01-a4f92305b3f1.jpg)
The value could change in-between frames, in what I consider "Real-time", micro or nano seconds, and change back a split-second later, making them appear "static". This becomes even more so of a problem when I'm dumping individual frames into ram dumps. I can't be certain if that value is dynamic (Changes based on the frame) or static (never changes). I take a look at another address who's value NEVER changes. For example, I see an address who's value changes based on the given frame. If the data doesn't change constantly, I can't make a proper guess. The problem with this is that with cheat engine and me, we are a real-time identifier, I make guesses and selections based on live data. Problem: I don't know if it's possible to locate a pointer.
#NOT A VALID PGD FILE PPSSPP CODE#
In this case, I need to dump the ram and use cheat engine to find the code inside. It does NOT have an in-program memory search engine.
#NOT A VALID PGD FILE PPSSPP HOW TO#
find the pointer to the pointer (Which, I have no idea how to do). If the camera stops, it is the correct pointer. Put a stop code on any address that changes these values to test if the camera does indeed stop. Now, with those values, find an address that changes these values. If the camera does move, it's a changed value. If the camera doesn't move, it's an unchanged value. Fairly simple: Pause the game, Search for an unknown value with the program provided (not cheat engine, but instead, the actual program that runs the game), run the game again, search for a changed/unchanged value, rinse, cycle, repeat until you find the camera values. I think I've done one or two for Project64. I've already done some boundary breaks for Dolphin and Desmume. I'm running a Boundary Break for PPSSPP games. Second off, no step can be skipped or said "Oh, he knows this, I'll skip the step or explanation".
![not a valid pgd file ppsspp not a valid pgd file ppsspp](https://iforum-sg.c.huawei.com/dddd/ph/images/2021/11/8/ae74e4cf-35eb-4b9c-a2f8-acda3e5bdde4_s.jpg)
If you can create a youtube video on doing it, that would be even better. I would like a full tutorial on how to do this for one game, so I can put the tutorial to use myself.įirst off, each step need a full explanation of what's going on. Posted: Sun 3:47 pm Post subject: PPSSPP cheat creation - Turning Unknown values into pointers